HUD, server menu, shop, voting and system notifications.
About the project
For Atmosphere RolePlay, we brought city laws, quick actions, voting, inventory, the shop, notifications, player states and admin panels into one system. The screens share the same navigation and visual patterns.
How the work progressed
01
Interface structure
Separated a persistent HUD, temporary notifications and a dedicated server menu.
02
Game screen
Placed laws, voting, quick actions and player status. Showed notification and HUD states.
03
Menu and shop
Assembled server navigation, product catalogue and player profile.
04
Shared elements
Aligned panels, buttons and messages. Repeated navigation patterns and green accents across the main screens.
Gallery
HUD, laws and notificationsHUD states and votingServer shopPlayer profile and server menu