Games · UI/UX · Design
MST Metro
Character, inventory, skills, crafting and guide interfaces for Metro.
About the project
For MST Metro, we assembled interfaces from game entry to character management: main menu, character creation, inventory, skill tree, crafting, barter and guide. Dark panels and orange accents recur throughout. The gallery shows complete screens alongside their presentation layouts.
How the work progressed
Navigation
Connected the main menu, pause menu and character sections. Placed news and game entry on the start screen.
Character
Built appearance, name and faction selection. The profile combines the character model, available actions and faction details.
Inventory
Separated equipped items from backpack contents. Added descriptions, stats and actions for the selected item.
Skills and crafting
Designed skill branches, ability cards and crafting recipes. The barter screen shows items and exchange conditions.
Guide and game entry
Assembled guide articles and questions before entering the game. Gave reference material a dedicated reading area.