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3D modelling for games and real-time projects
FFDEV creates props, weapons, characters and scenes with geometry, UVs and PBR materials prepared for the target engine.
Assets are built for a named engine and production budget rather than as isolated renders. We agree on scale, polygon limits, texture sizes and export format before production.
Start a projectScope of work
- Props, weapons, characters and environment elements.
- High-poly and game-ready geometry when the pipeline requires both.
- UV layout, baking and PBR texture sets.
- Export, naming and checks in the target engine or viewer.
The brief records the target platform and technical limits so the asset arrives ready for its intended use.
From brief to handover →