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3D modelling for games and real-time projects

FFDEV creates props, weapons, characters and scenes with geometry, UVs and PBR materials prepared for the target engine.

Assets are built for a named engine and production budget rather than as isolated renders. We agree on scale, polygon limits, texture sizes and export format before production.

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Scope of work

  • Props, weapons, characters and environment elements.
  • High-poly and game-ready geometry when the pipeline requires both.
  • UV layout, baking and PBR texture sets.
  • Export, naming and checks in the target engine or viewer.

The brief records the target platform and technical limits so the asset arrives ready for its intended use.

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